- if I feel serious, compiler clean-up;
- if I feel like having fun (most likely), some more samples. I need to use the walker generator a lot if I want to find a better API.
Monday, April 16, 2007
Release 0.3
v0.3 of metalua has been released last Friday. Since last version, a lot of cleaning and generalization occurred on the parser and the parser generator; I believe that their API has now mostly converged towards what will be v1.0.
OTOH, the lexer is still a bit messy, and the AST->bytecode compiler deserves a full rewrite; not sure whether it should be an optimized C module, or an extensible one in Lua. Opening a full access to the VM bytecode would sure be cool, but it could also well be a can of worms. Currently, interoperability between macros and the backend happens at the AST level, which closely mimics Lua. This allows reasonable cohabitation between extensions, and simplify the design of code walkers. At bytecode level, notions like lexical blocks, or distinction between local vars and stacked expressions, blur out. There's then a need for a slightly higher level of abstraction... which might not be substantially different from the current Lua AST.
There is now a beginning of standard library. First, an "std" lib which extends Lua's basic libraries with what I missed the most while developping metalua: some generic table functors, a proper value printing function, some generic functions such a min / max / id / const / compose which betray my functional programming background...
There's also a code walking library, which helps design functions which apply global transformations to ASTs. It's not an easy API; I hope to simplify it as much as possible, but I'm afraid the problem it addresses is intrinsically complex, and this has to somehow show in the API. A first, very simple usage sample of this library is the implementation of the "continue" statement: it's temporarily represented by a `Continue pseudo-statement, then the surrounding loop transforms its body with a `Goto{_} / `Label{_} pair to handle it. I think that code walking might be a distinctive feature of metalua, thanks to Lua's amazing Grammar size vs. expressiveness ratio.
Another sample I had fun writing is pythonic: it's a modified lexer which implements python-like structuring through indentation, by inserting `Keyword "end" tokens at the end of sequences "colon / newline / indent / ... /dedent". What's quite interesting is that, by putting a colon or not, you can decide to use indentation or to rely on explicit "end" keywords, and mix'n match both styles freely. I don't think it deserves to be actually used: such superficial syntax changes break compatibility, for a very limited benefit (if you hate seeing end keywords that much, ask emacs to hide them for you). However, I'm quite happy to have this in my trolling kit, for next time I hear "Lua sucks because of all these explicit delimiters instead of significant indentation" :-)
Contrary to significant indentation, extended list syntax is really useful, and I'm already tempted to load it in most new programs I write. It's quite close to Python's syntax, and allows to generate lists by comprehension and filtering, expand multi-values in the middle of a list constructor, and sub-sample lists (i.e. the index syntax lets extract sub-lists, as well as elements).
Next steps are:
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